Place-Based Learning Activities through Sakon Nakhon Indigo-Dyeing Wisdom Integrated with Digital Projects to Develop Digital Innovator Competencies of Upper Secondary Students
Keywords:
Place-Based Learning Activities, Sakon Nakhon Indigo Fabric Wisdom, Digital Projects, Digital Innovator Competencies, Design ThinkingAbstract
This research aimed to (1) develop Place-based learning activities grounded in Sakon Nakhon indigo-dyeing wisdom and integrated with digital projects that are appropriate to the context of upper secondary school students, (2) enhance students digital innovator competencies in design thinking, problem-solving through digital technology, innovation creation, collaboration and communication, and community awareness, and (3) investigate the supporting and obstructing factors in implementing the activities. A mixed-methods research design was employed. The participants consisted of 35 students and teachers involved in the learning activities, selected through purposive sampling. The research instruments included learning activity plans, observation forms, interview protocols, digital innovator competency assessment forms, and students digital project outcomes. The implementation spanned six weeks, totaling twelve hours, integrating Sakon Nakhon indigo-dyeing local wisdom with project-based learning, design thinking, and content analysis.
The research findings revealed that (1) the place-based learning activities integrated with digital projects were appropriately developed, linking the local indigo-dyeing community context with digital technology throughout the learning process, (2) students showed significant improvement in all aspects of digital innovator competencies after participating in the activities, and were able to design digital prototypes that effectively addressed real community problems and needs, and (3) key supporting factors contributing to the success of the activities included students readiness, collaboration from local indigo entrepreneurs, and the use of appropriate digital tools, whereas the main challenges were differences in students digital skills and limited time for prototype development.
The key findings suggest that place-based learning integrated with digital projects, grounded in local wisdom and design thinking processes, can effectively promote student’s digital innovator competencies and community responsibility. This approach provides a suitable model for integrating place-based learning and digital technology to foster sustainable development within the Thai educational context.
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